The call for papers is now closed: thank you to everyone who submitted session proposals. Authors will be contacted shortly after 17th April.

Our ethos is to break the traditional conference mould, and programme a range of different types of talks and activities, from research paper discussions to live gaming roleplay events. Broad categories are provided below; but please contact us if you have another playful idea that doesn’t fit into one of these. We want to encourage participants to play with the conference format and try something new.

We are looking for submissions in all areas relating to playful learning in adult education including – but not limited to – higher and further education, playful workplaces, and lifelong learning. This year we are particularly encouraging submissions around the theme of virtual and augmented reality.

Proposers for any session will be invited to publish their work in a special Playful Learning edition of the Research in Learning Technology journal: you can indicate an interest in the submission form below.

For all categories, we need an abstract of up to 500 words (this is a maximum, not a condition, fewer words are good too). You can include citations, or not, as you feel appropriate (but do include them in the word count). Please also tell us how you plan to present your work (keeping actual ‘presentation’ to a minimum, and interaction to a maximum, please).

Abstracts will be published online.

Research paper/Case Study

30 minutes. Exploration of research or analysis of playful learning in practice: the session should keep presentation to a minimum and focus on facilitated discussion or debate around key concepts/questions/results of the research.

Workshop

30, 60 or 90 minute interactive session. Present project outputs, work in progress, learning activities, creative tasks, etc. Attendees should come out of the session having created and/or experienced something of use for their own contexts.

Game/playful activity session/playtest

60 or 90 minutes. Introduce your own game or playful learning activity by playing it with attendees, and discussing its effectiveness as you play. Can use indoor or outdoor space. This might also be an opportunity to test a prototype for a game or playful activity that you’d like some feedback on.

Other

Don’t be restricted by categories! If you have a great idea that doesn’t fit any of the above, please submit it here.

Submissions

Submissions are now closed for 2017.

Timescale

Deadline for submissions: 17 February 2017

Notification of acceptance to authors: around 17 April 2017

Publication of conference timetable: 1 May 2017

Booking deadline for presenters: 21 June 2017