Sessions are now confirmed in the following timetable, although there may be changes out of our control on the day that we will communicate to participants.
|WEDS 13 JULY||THURS 14 JULY||FRI 15 JULY|
Breakfast in accommodation
Sports and Play
Breakfast in accommodation
Meet in Foyer
Parallel Sessions 3
6 | 9 | 10
Parallel Sessions 6
26 | 21 | 22 | 24
Keynote 2: Rosie Jones
Keynote 3: Karen Lawson
Keynote 1: Nikki Pugh
Parallel Sessions 4
11, 12 | 20 | 13, 23
Parallel Sessions 1
1 | 2 | 3, 4
Parallel Sessions 2
5 | 8 | 7, 14
Parallel Sessions 5
15 | 16,17 | 18,19
Reception, Q&A, Game, Pirate map
We invite you to become part of the design team for a new digital tool for playful fieldwork! Using the actual design brief of our project, we will discuss, create, dispute, enact and play with mechanics and aesthetics. We’ll also talk about sunny islands. >>FULL ABSTRACT
Playdough can be used to facilitate active learning, promote engagement and encourage interaction in the adult classroom. Additionally, it can be used to create memorable and satisfying learning experiences. This session will allow participants to squish their way through some interactive activities which aim to explore playful playdough practice. >>FULL ABSTRACT
This paper will focus on the first iteration of the Game Changers Programme of Coventry University, an open workshop for both staff and students which will explore the role and opportunities of game design thinking in fostering creative problem solving, cross-disciplinary design and gaming literacy. >>FULL ABSTRACT
There are different ways to approach (learning) games in a ‘negative’ way, like e.g. cheating or spoilsporting. Another way is to play against the game; the playful tension results here from the uncertainty when the framework of the ‘original’ game disrupts. This is of particular interest for game-based learning. >>FULL ABSTRACT
In this playful activity session we’re going to be making and playing. There’s going to be paper and geometric shapes and augmented reality and puzzle fitting.
There’s also going to be sword-wielding squirrels. But we’ll get to that later… >>FULL ABSTRACT
How can enhanced board games support problem solving and enhance gameplay in the context of dementia? The session will offer an opportunity to play a prototype game to introduce the research issues, followed by a group discussion focusing on social engagement, playful interaction, reflection and the reduction of isolation. >>FULL ABSTRACT
This practical workshop will demonstrate some of the easily accessible websites and tools available online which can be used to create your own playful activities in lectures or classrooms. We’ll show you how to add a splash of fun to your lessons, while presenting or reviewing core pedagogical content. >>FULL ABSTRACT
Game jams provide exciting opportunities for education and research. In this session we describe the GLASS Summer School, sharing videos where students talk about their experiences, and sharing results from our learning survey. We discuss questions such as what are optimal conditions for game jams? How can we measure learning? >>FULL ABSTRACT
Become convinced of the usefulness of learning theory to curriculum design through this fun, interactive, low stakes and practical card-game. Form the most convincing combination between type of learner, teaching challenge, teaching strategy and learning theory and then successfully pitch your approach to win the game. >>FULL ABSTRACT
Are you curious about the ways engaging in play can shift the energy of the psycho-social spaces where we learn and work? If so, come to this experiential session to move through an “arc of playfulness” with pauses in which we will explore the shifting energy! >>FULL ABSTRACT
In this workshop, which will itself be structured in the form of a game, participants work in teams to create ideas for games and playful interactions for public spaces. Roll dice to decide the location, learning objectives/target groups and “technology” (in the broadest sense) of the activity. >>FULL ABSTRACT
Working with the Wellcome Collection image library and medical schools within the UK and internationally, we have created three card games to engage medical students with the analytical and narrative skills they need for their practice. Come and try your hand at a diagnosis! >>FULL ABSTRACT
We are all explorers! Join us for one of our ‘Explorer of the world’ playshops –outdoors– to (re)discover how we learn about ourselves, each other, and surroundings. Then explore behind the scenes of playshops, as we share results from our interview study and lessons learnt on learning and creativity. >>FULL ABSTRACT
*Note that the first 60 minutes of this workshop take place outside the main entrance; the final 30 take place in a seminar room.
LEGO-Serious-Play (LSP) is a facilitated communication and problem-solving process which is highly suitable for HE. By building and reflecting on LEGO-models participants probe deeper and deeper into a subject. We are using LSP as a teaching method while researching the underlying processes. Here we will provide insights into both. >>FULL ABSTRACT
In this workshop, a playful activity is proposed, with the goal of explaining the basics of encryption and the fundamental role it plays in today’s digital presence. At the end, participants will have acquired a good experience on the pedagogical capabilities of games, and an increased awareness on digital security. >>FULL ABSTRACT
Participants first undertake and document a short playful group activity within the building, and report back on their findings. Participants then undertake a second dialogic activity. Finally the session leader will review how this wholly artful and playful approach has provided interesting insights about complex and ambiguous business contexts. >>FULL ABSTRACT
“GLSiG War!” is a terrible game. This session will challenge participants to iteratively develop this game from truly awful to exciting and exhilarating by considering tried and tested game design tools and techniques. One participant will win a fabulous prize! >>FULL ABSTRACT
What does your playing style say about yourself? In this subversive workshop, you can experience how playing a table top game with different perspectives can provide insight and personal growth. After revealing the underlying concepts, the hosts will conclude with a number of implications for designing playful learning activities. >>FULL ABSTRACT
Story writing is a complex creative task, made more difficult by collaboration. Can games make this challenge fun for learners? My case study shows how creative writing students responded when play testing group writing games (www.storyjacker.net), and reviews the effect of game rules on the stories they created. >>FULL ABSTRACT
This workshop explores 3 examples of how Minecraft has been used at undergraduate and postgraduate levels to deliver aspects of the curriculum in the playful, sandbox game. From Project Management to Proteins, Archaeology to Archives, Minecraft has provided new learning and failing opportunities through creative play. >>FULL ABSTRACT
Note: participants are encouraged to bring their own laptops to the session to get the full experience; though you can participate without your own device too.
Sarah is a new student on an online degree programme and is anxious about how she will get on. Join her as she struggles to keep up with the demands of the course while attempting to maintain her social life. She will learn about the VLE, how to complete assignments, as well as course expectations.
There will be an opportunity to play the game and discuss with colleagues. >>FULL ABSTRACT
Lego Education UK will deliver a hands-on workshop focused on delivering STEM and Computing in a playful, engaging and inspiring way using LEGO MINDSTORMS Education EV3.
In this session we will be using a playground framework to explore our unsuccessful teaching experiences. Consider bringing with you a selection of ordinary objects from work or home (though some will be provided) and be ready to share and reflect on times when your own teaching just “didn’t work”. >>FULL ABSTRACT
Ever wondered how you could use virtual reality in learning and teaching? In this session you will have a hands on playtest of VR and explore its use in engaging students with immersive environments. There will also be opportunities to discuss with colleagues how this method can be adapted to different contexts. >>FULL ABSTRACT
The seaside comes to Manchester! Participants have been invited to grab a bucket from Reception and some random fellow delegates to play this conversational game throughout the conference. In this session, Giskin will discuss your experience of the game and explore how it can be adapted for educational contexts.